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Channel: The Battle for Wesnoth Forums

Tournaments • Re: [Open] Challenger Tournament 1v1

Ok. Let's do one last danceStatistics: Posted by Danniel_BR — Yesterday, 9:39 pm

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Scenario & Campaign Development • Re: NEW: Elvish Dynasty RPG

Wow, that is fantastic news! (I got that impression, since your last post in this topic is from 11 years ago. Quite the comeback!) I'm looking forward to playing the remake. Thanks for all your work...

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Ideas • Add 3rd lvl for ulfserker in default Wesnoth era!

I found somewhere pics for 3rd lvl of ulfserker! It could be good to add it in default wesnoth era! What do you think about it guys?Statistics: Posted by ChaosRider — Yesterday, 7:20 pm

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Mainline Campaign Development • Re: Secrets of the Ancients (Undead Campaign)

Playing scenario Against the World with BfW 1.19.5intermediate difficulty (corrupt)There is an abnormal behavior of merfolk side;The leader moves in the north-west corner of the map and all his units...

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WML Workshop • Re: Debugging attack animations WML

Not entirely sure what you're asking here, but I think you might be looking at a way to automatically run/test animations?https://wiki.wesnoth.org/LuaAPI/wesnoth ... e_animatorthis would allow you to...

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Scenario & Campaign Development • Re: A March of Justice [MP/SP Hybrid...

I released the 1.0 version of the campaign, meaning the first version I considered 'finished'. I made several adjustments to the balance, added achievements, spotted and fixed a few bugs, and improved...

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Scenario & Campaign Development • Re: The Shadow Returns

A develop branch has been created on GitHub. It contains significant enhancements, including S8 in testing phase and new achievements.<https://github.com/kameramen0106/The_Sh ... ee/develop>If...

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Scenario & Campaign Development • Re: Palms amid Blue Dunes [Dunefolk...

I wonder how people feel about the goblins spawning outside the villages?I think it is annoying.For Scenario 03 it is fine.For Scenario 04 it is annoying, cause I need to take the villages to reduce...

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